﻿/*
* 作 者: 槐尧
* 公 司: 墨宇天城
* 创建时间: 2016/3/4 10:55:39
* 说明:  
*/

using UnityEngine;
using System.Collections;

public enum FruitEnum
{
    None = 0,
    /// <summary>
    /// 苹果
    /// </summary>
    Apple = 1,

    /// <summary>
    /// 橘子
    /// </summary>
    Orange = 2,

    /// <summary>
    /// 芒果
    /// </summary>
    Mango = 3,

    /// <summary>
    /// 铃铛
    /// </summary>
    Bell = 4,

    /// <summary>
    /// 西瓜
    /// </summary>
    Watermelon = 5,

    /// <summary>
    /// 星星
    /// </summary>
    Star = 6,

    /// <summary>
    /// 77
    /// </summary>
    Qi = 7,

    /// <summary>
    /// Bar
    /// </summary>
    Bar = 8,


    GoodLuck1 = 101,

    GoodLuck2 = 102,
}
public enum FruitEnumType
{
    Fruit,
    GoodLuck1,
    GoodLuck2
}

public enum GameState
{
    /// <summary>
    /// 初始状态
    /// </summary>
    Init,
    /// <summary>
    /// 旋转进行中
    /// </summary>
    Turning,
    /// <summary>
    /// 旋转完毕
    /// </summary>
    TurnCom,
    /// <summary>
    /// 比大小进行中
    /// </summary>
    Bigorsmalling,
    /// <summary>
    /// 比大小完成
    /// </summary>
    BigorSmallCom,
}